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 Client R8 and Server R12 Patch due next week...

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STEELHED
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STEELHED


Posts : 1546
Join date : 2010-01-15
Age : 58
Location : Washington

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PostSubject: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitimeFri May 07, 2010 3:25 am

As long as they do not screw the pooch somehow, these are EXTREMELY welcomed fixes.. geek


Changelog:

# Server - Some potential sources for lag/rubberbanding have been eliminated
# Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
# Server - Log file for server admins: all remote admin interface commands/events are logged
# Server - Log file for server admins: major server events + all chat messages are logged
# Server - Idle kick is controllable
# Server - Profanity filter can be disabled
# Server - Teamkill-kick system is controllable
# Server - Ticket counts and bleed rate are controllable per-level
# Server - Infantry only mode available per-level
# Server - Initial spawn delay and respawn delay are adjustable
# Server - Server description can be up to 400 characters, and use "|" for line breaks
# Server - Banlist can contain up to 10.000 entries
# Server - reduced latency in packet handling

# Admin Interface - fixed the player.onKill spam that occasionally happened
# Admin Interface - ensured that player.onJoin events always report the player name
# Admin Interface - events triggered when people spawn
# Admin Interface - much more info on kills
# Admin Interface - detailed stats are reported at end-of-round

# Gameplay - Various minor level bugfixes
# Gameplay - Helicopter handling has been tweaked
# Gameplay - Weapon tweaks have been implemented based on PC public feedback
# Gameplay - Fixed technical hang when a crate was armed outside of the combat area
# Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
# Gameplay - Countermeasures can be fired when driving a helicopter
# Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
# Gameplay - Advanced Spotting scope works better
# Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

# Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
# Server Browser – Added support for retrieving update progress
# Server Browser - Now refreshes information
# Server Browser - Join queue system when attempting to join a full server
# Server Browser - all settings are automatically saved between sessions
# Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

# Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
# Client - Fixed some crashes
# Client - Toggle/hold crouch is user controllable
# Client - Toggle/hold zoom is user controllable
# Client - Vsync bugfixed for DX10/DX11
# Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
# Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
# Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
# Client - Improved Play Now functionality
# Client - Removed K/D ratio and Skill Level filters in the leaderboards
# Client - Any points you get while being dead will be added to your score
# Client - Reduced negative mouse acceleration
# Client - More informative disconnection/kick reasons
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Client R8 and Server R12 Patch due next week... Empty
PostSubject: Re: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitimeFri May 07, 2010 9:04 am

Okay, I've read it twice. I still don't see anything about a PB fix? The fixes mentioned are definately necessary, but why doesn't PB work like it's supposed too???
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PostSubject: Re: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitimeFri May 07, 2010 9:33 am

For the most part, I havent seen PB do any kinda mass scrapage of players on servers.. As it turns out, most of that has been EA's archaic back end servers running plasma... So, whether we're out of the woods with that issue or not remains to be seen.. We've got a decent little run on our server, we'll see if it fizzles out, or we get the straight line to hell..lol
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Age : 37
Location : Mississauga, Ontario, Canada

Client R8 and Server R12 Patch due next week... Empty
PostSubject: Re: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitimeTue Jun 29, 2010 8:50 pm

Tomorrow is the day, here's the info thus far

Quote :
Hi there,

After a long delay, BC2 Server Update R15 and Client R8 passed both EA and Steam QA.

The release is scheduled for Wednesday, 30th at 06:00 BST (UK time.) The update will take approximately 2-3hrs and all servers should be patched and online by 09:00 BST.

Kind regards

KC Staff

Sweet, about time.
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STEELHED
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STEELHED


Posts : 1546
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Client R8 and Server R12 Patch due next week... Empty
PostSubject: Re: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitimeTue Jun 29, 2010 9:17 pm

Yeah, Lookin forward to the patch... Thanks for the heads up padre..
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Client R8 and Server R12 Patch due next week... Empty
PostSubject: Re: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitimeWed Jun 30, 2010 6:09 am

I sure hope this has some improved graphics tweaks. If you're wondering why you don't see me in BC2 very often, it's because I'm still running an old 8800 graphics card and can't see sh!t in the heat of battle. I'm okay if standing still, but what fun is that? Last night was the straw that broke the camel's back. 1 for 20, ...how pleased would you be? I've already reduced the settings to practically nothing. Any tweaks to help smooth out the in-game graphics would be greatly appreciated.

Totally Frustrated,
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Client R8 and Server R12 Patch due next week... Empty
PostSubject: Re: Client R8 and Server R12 Patch due next week...   Client R8 and Server R12 Patch due next week... Icon_minitime

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