As long as they do not screw the pooch somehow, these are EXTREMELY welcomed fixes..
Changelog:
# Server - Some potential sources for lag/rubberbanding have been eliminated
# Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
# Server - Log file for server admins: all remote admin interface commands/events are logged
# Server - Log file for server admins: major server events + all chat messages are logged
# Server - Idle kick is controllable
# Server - Profanity filter can be disabled
# Server - Teamkill-kick system is controllable
# Server - Ticket counts and bleed rate are controllable per-level
# Server - Infantry only mode available per-level
# Server - Initial spawn delay and respawn delay are adjustable
# Server - Server description can be up to 400 characters, and use "|" for line breaks
# Server - Banlist can contain up to 10.000 entries
# Server - reduced latency in packet handling
# Admin Interface - fixed the player.onKill spam that occasionally happened
# Admin Interface - ensured that player.onJoin events always report the player name
# Admin Interface - events triggered when people spawn
# Admin Interface - much more info on kills
# Admin Interface - detailed stats are reported at end-of-round
# Gameplay - Various minor level bugfixes
# Gameplay - Helicopter handling has been tweaked
# Gameplay - Weapon tweaks have been implemented based on PC public feedback
# Gameplay - Fixed technical hang when a crate was armed outside of the combat area
# Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
# Gameplay - Countermeasures can be fired when driving a helicopter
# Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
# Gameplay - Advanced Spotting scope works better
# Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
# Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
# Server Browser – Added support for retrieving update progress
# Server Browser - Now refreshes information
# Server Browser - Join queue system when attempting to join a full server
# Server Browser - all settings are automatically saved between sessions
# Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
# Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
# Client - Fixed some crashes
# Client - Toggle/hold crouch is user controllable
# Client - Toggle/hold zoom is user controllable
# Client - Vsync bugfixed for DX10/DX11
# Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
# Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
# Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
# Client - Improved Play Now functionality
# Client - Removed K/D ratio and Skill Level filters in the leaderboards
# Client - Any points you get while being dead will be added to your score
# Client - Reduced negative mouse acceleration
# Client - More informative disconnection/kick reasons