R9
admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]:
but with the next game client it will look like: Server:
admin.yell to squad has changed (you need to specify both team and squad)
squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
mapList* commands reworked
banList* commands reworked
listPlayers command added
admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
Players have non-PB GUIDs now (these are distinct from PB GUIDs)
onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
player.onAuthenticated added (it’s triggered when a player receives GUID)
player.onSquadChange, player.onTeamChange implemented
Couple of crash fixes
Support for “region” setting