| 64 man conquest | |
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+4Yonni Wakko Leadzepplin Ironman 8 posters |
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Ironman
Posts : 1165 Join date : 2010-07-18 Age : 58 Location : LA Lower Arkansas
| Subject: 64 man conquest Wed Nov 16, 2011 6:32 pm | |
| Whats up with this server. all I heard for the last 2 weeks is get it up and now it sits empty ? If we are not going to use it , we should save the money | |
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Leadzepplin
Posts : 401 Join date : 2010-12-09 Age : 54 Location : Kansas
| Subject: Re: 64 man conquest Wed Nov 16, 2011 6:44 pm | |
| Maybe dump the regular conquest and make airmaps 64 | |
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Wakko
Posts : 229 Join date : 2011-10-21 Age : 48 Location : Fairview Heights, IL
| Subject: Re: 64 man conquest Wed Nov 16, 2011 7:10 pm | |
| Had it full a few times; however, it isn't stable. | |
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Yonni
Posts : 352 Join date : 2010-01-18 Age : 79 Location : Utah
| Subject: Re: 64 man conquest Wed Nov 16, 2011 7:15 pm | |
| there has to be a way to get this server going, I so want a 64 man server in S&H to stay populated! | |
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Buck~Naked
Posts : 22 Join date : 2011-07-05 Age : 58 Location : Iowa
| Subject: Re: 64 man conquest Thu Nov 17, 2011 1:45 pm | |
| I don't think its just your server. Over the last week or so I've noticed the servers in my favorites that were normally full are now running at half capacity and many are empty all together. Looks like other game releases and possibly community frustaion with Dice has cost them players. I hope the Karkand expansion due next month will turn things around. | |
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CroolTool
Posts : 44 Join date : 2010-11-02 Age : 59 Location : Benbrook, Tx
| Subject: Re: 64 man conquest Fri Nov 18, 2011 8:22 am | |
| after the changes last night, it appears to be on the right track, what appears to be the magic bullet is gettin 20-30 people in there in the first place, after that it fills up rather quickly, once we reach 12-16, people start trickling in till we get to 20-30 then it fills up in minutes | |
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Yonni
Posts : 352 Join date : 2010-01-18 Age : 79 Location : Utah
| Subject: Re: 64 man conquest Fri Nov 18, 2011 9:30 am | |
| - CroolTool wrote:
- after the changes last night, it appears to be on the right track, what appears to be the magic bullet is gettin 20-30 people in there in the first place, after that it fills up rather quickly, once we reach 12-16, people start trickling in till we get to 20-30 then it fills up in minutes
And then it crashes, it was full, 64 players, ten minutes later the crash happened, frustrating and I am sure I am not alone to say patience is thin when you have like 10k points and unlocks gone when it crashes. I'll keep trying though for the sake of getting the server going, but it can be hard to not get ticked when it crashes so often when full, I know it's EA's fault but it doesn't help. Come on EA FIX THIS!!!! Maybe and early Christmas gift? -- just wanted to use the santa smily | |
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CroolTool
Posts : 44 Join date : 2010-11-02 Age : 59 Location : Benbrook, Tx
| Subject: Re: 64 man conquest Fri Nov 18, 2011 11:38 am | |
| true and yes that is annoying an it appears to be effecting almost every 64 player server I play on, so we can be pretty assuered that it is an EA issue and not a server provider issue, in the mean time, I have stopped worrying so much about what unlocks an such i'm getting an concetrating more on just havin a good time shooting people | |
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Ironman
Posts : 1165 Join date : 2010-07-18 Age : 58 Location : LA Lower Arkansas
| Subject: Re: 64 man conquest Fri Nov 18, 2011 2:49 pm | |
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Buck~Naked
Posts : 22 Join date : 2011-07-05 Age : 58 Location : Iowa
| Subject: Re: 64 man conquest Mon Nov 21, 2011 9:39 am | |
| If you haven't heard yet at least one of the server crash issues has been discovered. I'ts all over the forums that when a helo gunner fires his TV guided missile he actually leaves the gunner seat to guide the missile. When the seat is empty another person can spawn into the seat. When the gunner's missile explodes he tries to reenter the occupied seat and poof...serve down.
Probably seeing more of this lately because it is one of the last helo unlocks and pilots are just beginning to unlock and use it. | |
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Shootist75
Posts : 433 Join date : 2010-12-21 Age : 34 Location : St.Louis
| Subject: Re: 64 man conquest Mon Nov 21, 2011 9:47 am | |
| Yes Buck I did notice that, That is why I quit using the TV missel, and went back to the air to ground missile. | |
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STEELHED Admin
Posts : 1546 Join date : 2010-01-15 Age : 58 Location : Washington
| Subject: Re: 64 man conquest Mon Nov 21, 2011 10:24 am | |
| Thanks guys for the heads up!!!! Thats actually great news as it really shouldn't be too hard a fix for DICE... BTW, MAN, when the 64 player server gets going, it's absolutely incredible how much action there is! Like a real war going on, I had a blast playing on it yesterday! | |
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